// credit to mastercoms
// fixes lingering health/ammo/uber colors when killed

event HudSnapShotReminderIn
{
    RunEvent DefaultAnimHudSnapShotReminderIn 0.0

    RunEvent HudHealthDyingPulseStop 0.0
    RunEvent HudHealthBonusPulseStop 0.0
    RunEvent HudLowAmmoPulseStop 0.0
    RunEvent HudMedicChargedStop 0.0
}